The Coven Series (The Cornwall, the Foxworths and the Jericho Covens) has their own terminology. Read on to get a good look at their world.
The Curse: The unfeeling, chaotic part of all vampires that is almost like a second consciousness. It has the ability to take over its host at a moment’s notice, to defend itself when provoked to action, but most times lies dormant, and effects very little of their personality. When a vampire commits evil acts, it is the person and not the entity that does it. But it is a powerful source even still, and never to be taken for granted. Most vampires, whether born or made, train their first centuries to strap on as many leashes possible, preventing mishaps that would have the Council declare Roguedom for exposure.
Original Cursed One (first, an Original): Vampire of absolute power, and an entirely different race. They are the firsts, born of hellish fire. Only they fully understand their true origins, sharing this knowledge with very few, and controlling the ones who do. They hide from the modern-day-vampire, the youth that take who and what they are for granted, corrupting everything the firsts had long ago built with a dream for peace with mankind. After two thousand years, their Council had fallen to the worst brand of greedy vampires, who were determined to control their kind, like warped kings among men.
Pureblood: Born vampire of undiluted blood, free of all traces of a human-line. They can trace their bloodline back to the firsts, and Possess a Primary power that always skips a convert.
Purebred: Born vampire with miniscule human blood traces, but still can trace back to a first in their bloodline. Most of the time possesses a Primary power.
Human convert: Considered, and quite frankly is a far inferior race, possessing no Primary powers as they born do, though they possess the born’s secondary power-source; the ability to manipulate energy.
Witch: A human who possesses a miniscule amount of vampire blood. They are not considered vampire in any way, though some retain enough knowledge to know they exist, and to stay away from them. Abilities appear in a vast range of gifts, ranging from ones they don’t even notice, to a significant power (s).
Maker: The vampire who converts a human into their own existence.
Council (the establishment, ruling body): The vampire government who are ‘all powerful’, having the power of life and death over any and every vampire. It is widespread knowledge the authority has gone straight to many councilman’s heads. Greed and corruption split the ruling body into the good, and the bad. The war is continuous and never-ending, affecting all who fall under their rule, but no one but a councilman can do anything about it. Ironic, isn’t it?
Rogue (Roguedom): An illegal vampire, not registered. Any vampire who does not belong to a registered Coven, or breaks any law the Council decrees, the ruling body can sanction their Hunters for the immediate kill.
Hunter: Every Coven has a team of Hunters that are charged to keep their territory safe, as the Council demands. Though, there are times when the grossly untrained vampires cannot catch one (it is up to the Coven, and Leaders to handle it’s own), and the Council Hunters are called in.
Council Hunter: Council employee, strictly trained to solely hunt Rogues. They are greatly feared, almost as much as the Originals themselves, because their training touches every aspect a Rogue can through at them. They are all well-versed in hand-to-hand combat, every major area of magic and beyond. Even the younger generations are more adequately prepared than a far older Rogue, prepping for a fight.
Head of the Hunt: A member of the Coven’s Hunters, put in charge of the missions and makes on-the-fly-decisions when the Handler is out of contact, controlling the other Hunters when on the chase.
Handler: Each mission requires a level-headed Handler, one who is separate from the fight, and the blood which might cloud his or her’s judgement; Leader or Councilman. This is a precaution, in case the Hunters loose control when their Curse/bloodlust takes over, and the Rogue is to be brought in, and not killed.
Leader: Legal enforcer of Council justice, who oversees a smaller group of vampires, which are their sole responsibility. They can be disciplined for their follower’s actions, making many of them harsh and unpredictable.
Coven: A group of vampires (registered Coven members) headed by the Leaders, and tended by the Council closely.
Energy: A raw form used to manipulate into magic.
Magic: Converted energy, used for raw-based spells, or more focused. IE: Healing magic, etc.
Primary Power: A singular power that manifests in only the pureblood and bred vampires. These gifts of power can be a wide range of things, but it always wins out over any other. Converts never possess this type of ability when transformed from one race to the other.
Young-blood: This is a derogatory term, used by the elders mostly when referring to the youth, or any-age convert, who are looked down upon because of their blood-status. The younger generations are known to use it as an insult often, putting more impact behind it than their ancestors, who only intend it as a label.